The Cards of Cthulhu (DVG)

 

1 to 4 Players! 

I must warn you about a threat to our world. 

Long before mankind roamed this earth, there lived great and terrible beings. Even a single of these ancient beasts held the power to enslave or even destroy the world. When they entered a state of hibernation, humanity was allowed to prosper. 

Even now however, their power infects mankind. 

Weak-minded men have fallen under their control and formed Cults dedicated to each Elder God’s revival. 

You must prevent them from succeeding or the world will be lost. 

- Walter P Matherson 


The Cards of Cthulhu is a solitaire card game that pits you against the forces of The Great Cthulhu and other Elder Gods. You will battle Cultists, slay Minions, banish Horrors, seal the Gates, and protect our world from the enveloping insanity that threatens to consume us all! 

The Cards of Cthulhu is a great game for any gamer ages 12 and older. It doesn't matter if you are a rookie investigator or a battle-hardened investigator that has devoted your life to fighting the Great Cthulhu. Each game ends with you saving the world, or dooming us all to eternal torment, in 30 to 45 minutes for solo games, and 60 to 90 minutes for multiplayer games.

  

 

 

Non Gratus Rodentum (Diceman Games)

Non-Gratus Rodentum is a solitaire dungeon crawl based in the Vietnam war. Recruit your men, choose their load out and explore massive tunnel networks in search of intelligence to aid your fellow Americans in the war.

But these tunnels are booby trapped, infested with wild animals and home to any number of vietcong soldiers waiting to ambush unsuspecting troops.

With an abstracted mapping system of depth and branches this allows every tunnel to be a unique series of challenges that allows for an escalating risk vs. reward system. Command points in any tunnel can be used to upgrade your team and try to survive a full campaign. 

 

Pumpkin Patch: Bad Seeds​

I was hired by Brouhaha Games to develop a solitaire play mode for their multiplayer game that would best replicate the experience with little added rules or assets.

The system I developed added a series of "crows" that would each act based a simple AI command such as "Move to the last card the player placed" or "Move to the highest value card". This would replicate the placement that a human player would be making to interfere with your planned crop.

Each game will pit you against a combination of 2 random crows​ meaning that the player will need to develop a unique plan based on the combination. The simple AI is more than enough to create many unique challenges.

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