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The Cyberpunks: (7 Day Rogue-Like)


The Plan: 

    Create a procedurally generated game book that leads the player through a different adventure each game.


The End Result:

   A learning experience. While the final product was fully functional, it was underwhelming and repetative. 


   - The "HUB-based" system lead to short repetative cycles and unnessisary effort on the players part. 


   -  It required FAR more text work than I could spare for a 7 day project.



   Gameplay Link coming soon. 

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