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The Cyberpunks: (7 Day Rogue-Like)
The Plan:
Create a procedurally generated game book that leads the player through a different adventure each game.
The End Result:
A learning experience. While the final product was fully functional, it was underwhelming and repetative.
- The "HUB-based" system lead to short repetative cycles and unnessisary effort on the players part.
- It required FAR more text work than I could spare for a 7 day project.
Gameplay Link coming soon.
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