The First Rule of Game Design
It's been a while since my last post, been busy with the day job. But, I really did want to continue this topic because I feels it's the single most important lesson I've learned over the years. There's alot of ego that appears in game development. We create entire worlds, we build the universe and the ways that people can interact in it. We invest our own hearts and souls into every one of our creations in hopes of expressing ourselves, selling copies, and making people happ
The Mechanics of Theme
One of the major differences between the video game and board games is their ways of treating "Theme". It's something that I touched upon during my IndieCade talk, (I swear, I'll get that recorded one of these days) but it's really a topic that we could talk about for hours and still have more mysteries than answers. Video games have a number of tools at their disposal. They have expensive voice actors, fancy cut scenes, scrolling text boxes, beautiful graphics and visuals an